9/16/2023 0 Comments Openttd conditional orders" function, with the usual conditions, just as illustrated in the picture. All I'm saying is that maybe there's a way to use the same conditions for a "Skip if. The idea here is simply to use the existing tools: we have conditions for the trains to leave: "Wait until. So what I would like is to find a compromise. It looks super powerful, but I guess it would require huge changes in Factorio's system. To answer to Tekky, it's the main problem about the conditional orders of openTTD. After all, we NEED to be able to program trains, that's the purpose of the schedule! So the programming language is already there, given by Factorio itself, right?ĭon't get me wrong: I don't want to make unrealistic requests about an overhaul of the current system (which I think it works quite well, btw). But yes, I guess it's what I am asking for. Well, I'd say it depends on what you mean by a programming language. If I understand things correctly, what you're basically asking for is a programation language for train flow control. Feel free to move/merge this topic wherever you think it should be. I sincerely wish to get some attention (from devs and the community) on this because it has been itching me for way too long, and I think it is a detail of great importance for the train system. Viewtopic.php?f=6&t=59378 Train-side stop disabling and a toggle for station skippingĮxample picture from the Train entry conditions I allowed myself to create a new topic in this forum because I did not know where to post it, nor which topic I should have bumped in order to be seen. Viewtopic.php?f=6&t=58646 Jump on train automation Viewtopic.php?f=6&t=58057 Trains ignore stop if wait conditions are already met Viewtopic.php?f=6&t=53792 Train-stop id and train targets a train-stop by id(a bit off-topic) Viewtopic.php?f=6&t=50128 New Train-Schedule-Mode / Conditions instead of Train-Stop-Names / Remove Names from Train-Schedule Viewtopic.php?f=6&t=49214 Train entry conditions Viewtopic.php?f=6&t=25944 Train stations skipping conditions Realted threads (in chronological order): I can develop further on this in the next posts if someone asks, but I believe the argument is invalid. I read this several times in the older threads and I think it just doesn't make sense. Next anticipation: "the decision should be made at the station and not in the train". Basically, these are equivalent if and only if you have less than or exactly one train per station, so not exactly a universal thing. These two mechanics are distinct and offer distinct possibilities. It IS different from having the possibility to turn on/off stations. Next anticipation: turning off the stations. In short, it is not a mod, it is a lacking feature. In fact, I find it quite weird to see such an asymmetry still living after such a long time in such an OCD friendly game : you can manage how a train leaves a station but not how it enters it? However, it could be extremely powerful and have a great impact for factories heavily based on trains. It is not a modification, and not nearly something as complex as stuff like TLN or Fat Controller offer. I would like to anticipate future links to existing mods by saying this: it should be something the vanilla game has to offer. Trains feel more like extremely long belts rather than trains. I believe it would be a necessary feature to complete the way trains' schedule works for the moment, I really feel like it is functional, yet not finished. The suggestion is to add at this precise moment a set of conditions to know if the next station in the schedule can be skipped. For the moment, when a train is at a station, it checks for a set of condition to know when to leave. As in the listed topics below, I think the most simple/efficient/powerful solution is to add train entry, or (equivalently) station-skipping conditions. The suggestion is to add a way for the player to have a more complete way to schedule trains, while keeping it simple and very close to the already existing system. I believe a pretty clean and concise solution has been brought in several topics listed below (entry/skipping conditions), and I would quite like to have a recent devs' perspective on this. 'Tis yet another topic mentioning the lack of dynamics in the trains' schedule.
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